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Roguebook gem mines
Roguebook gem mines










roguebook gem mines

Stonefly ( Flight School Studio) opens as Annika, a brilliant young engineer, takes her father’s secret robot out for a spin and winds up getting it stolen. If you want to escape the tome that is your prison, you’ll need to balance your deck, but it’s often just as much fun to zanily experiment, filling in the blanks like a Mad Libs just to see what happens. You can make cards less expensive to play by imbuing them with attributes, but only if you properly position your party. Block cards are shuffled into your hand from both heroes’ decks and reduce damage, but play them wisely because that’ll also move that character to the front, where they will be vulnerable to enemy attacks. As your deck grows in size, the party learns new skills, but it also becomes harder to draw the cards you need. Roguebook doubles down on this tag-team approach, with every mechanic serving two purposes. Seifer, a masochistic werewolf, pairs well with Aurora, a tea-drinking tortoise, since the former fills a card-enhancing rage-meter as he takes damage, whereas the latter is super fragile but can help heal her partner. This, in turn, is heavily influenced by your choice of party members, as you can only pick two of the four unlockable characters at a time. And though you’re always visiting the same three areas in each chapter-forest, sky, and volcano-what you encounter and how you overcome it will change drastically depending on the composition of your deck. Thematically, the deck that you build feels as if it’s very much telling a story, especially since the cards you win can be enhanced by gems and artifacts along the way. But Roguebook stands apart for the freedom it offers to modify cards and explore the sentient book that’s holding you prisoner (via a grid-based map, a la Heroes of Might and Magic). In this, the game is very much on the same page-pun intended-as similar titles like Slay the Spire and Monster Train.

#Roguebook gem mines full

But as it turns out, this deck-building rogue-like’s cards, co-designed by Richard Garfield of Magic: The Gathering fame, ensure that the story is full of endless possibilities.

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You play as two of four characters who’ve been trapped in a magical book and must earn enough ink through card-based combat to paint a path to each chapter’s boss. There isn’t much of a story in Roguebook ( Abrakam Entertainment).












Roguebook gem mines